![]() UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) VRM.VRMExporterWizard:OnGUI() (at Assets/VRM/Editor/Format/VRMExporterWizard.cs:229) VRM.VRMExporterWizard:OnExportClicked(GameObject, VRMMetaObject, VRMExportSettings, VRMExportMeshes) (at Assets/VRM/Editor/Format/VRMExporterWizard.cs:413) VRM.c_Displa圜lass1_0:b_0(GameObject, GameObject, Dictionary 2) (at Assets/VRM/Runtime/SkinnedMeshUtility/VRMBoneNormalizer.cs:86) MeshUtility.BoneNormalizer:NormalizeHierarchy(GameObject, CreateAvatarFunc) (at Assets/UniGLTF/MeshUtility/Runtime/BoneNormalizer.cs:29) MeshUtility.BoneNormalizer:Execute(GameObject, CreateAvatarFunc) (at Assets/UniGLTF/MeshUtility/Runtime/BoneNormalizer.cs:490) VRM.VRMBoneNormalizer:Execute(GameObject, Boolean) (at Assets/VRM/Runtime/SkinnedMeshUtility/VRMBoneNormalizer.cs:69) VRM.VRMEditorExporter:Export(String, GameObject, VRMMetaObject, VRMExportSettings, IReadOnlyList1, List 1) (at Assets/VRM/Editor/Format/VRMEditorExporter.cs:199) VRM.VRMEditorExporter:Export(String, GameObject, VRMMetaObject, VRMExportSettings, IReadOnlyList1) (at Assets/VRM/Editor/Format/VRMEditorExporter.cs:24) UnityEditor.EditorApplication:Internal_CallDelayFunctions()Ĭan't add component 'Animator' to Almond_(with Sports wear)(Clone)(normalized) because such a component is already added to the game object! ![]() VRM.c_Displa圜lass1_0:b_0() (at Assets/VRM/Editor/Format/vrmAssetPostprocessor.cs:62) UniGLTF.ImporterContext:Load() (at Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContext.cs:488) UniGLTF.d_49:MoveNext() (at Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContext.cs:671)ĭepthFirstScheduler.CoroutineFunctor 1:Execute() (at Assets/UniGLTF/Runtime/DepthFirstScheduler/Functor.cs:118) DepthFirstScheduler.Schedulable1:Execute() (at Assets/UniGLTF/Runtime/DepthFirstScheduler/Schedulable.cs:102)ĭepthFirstScheduler.Schedulable`1:ExecuteAll() (at Assets/UniGLTF/Runtime/DepthFirstScheduler/Schedulable.cs:114) VRM.VRMMaterialImporter:CreateMaterial(Int32, glTFMaterial, Boolean) (at Assets/VRM/Runtime/IO/VRMMaterialImporter.cs:51) UnityEngine.Debug:LogWarningFormat(String, Object) ![]() ![]() I`m having the problem with models exported in the version UniVRM-0.63.1_d8d9Įrror description on use vrm exported with the plugin in the vseefaces
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